detective anime school
Selamat Datang di DAS (Detective Forum) Very Happy

Disini kalian dapat berbagi quiz dan cerita yang berhubungan dengan detective.

Bagi para user yang belum mendaftar, silahkan untuk melakukan registrasi terlebih dahulu Very Happy

:das::bigdas:


SEKARANG DAS DI PIDAH KE http://beyourself.forumjonction.com/
 
HomeHome  PortalPortal  PeraturanPeraturan  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share | 
 

 [GM Minigame] AaaaA* Chasing Minigame

Go down 
AuthorMessage
Alissa
Ngacay Princess
avatar

Jumlah posting : 44
Points : 13923
Reputation : 2
Join date : 2010-10-31
Lokasi : Odinesia

PostSubject: [GM Minigame] AaaaA* Chasing Minigame   Mon Dec 13, 2010 7:26 am

Genre: Action Minigame
Engine: Game Maker


Selagi menekuni algoritma-algoritma yang dapat dimanfaatkan dalam berbagai game, seperti algortima Dijkstra, A*, dll, ane coba bikin minigame kejar2an, namanya: AaaaA* Chasing Minigame.

Overview
Dalam minigame ini, karakter (Xothex) akan terus-terusan dikejar oleh seorang cewek (entahlah siapa :-). Ia harus bertahan dan mengumpulkan item, jangan sampai tertangkap si cewek. Pergerakan si cewek semakin cepat. Setelah semua item terkumpul, sebuah portal (lingkaran hijau) terbuka, sehingga Xothex dapat keluar lewat itu.

Controls
Only arrow keys to move the character.

Feature
Berdasarkan konfigurasi pada options, gameplay menggunakan algoritma Dijkstra, Best-first Search atau algoritma A*, untuk mencari jalan terpendek dari posisi cewek ke posisi Xothex.

Screenshot
Awas gede!:
 

Download Link
http://www.yoyogames.com/games/153835-aaaaa-chasing-minigame
Mirror:
http://ifile.it/14rsfdz (v1.2)
http://ifile.it/lz2syjr (v1.3)

Versions Changelog
Version 1.3
- New title appearance and AaaaA* logo
- Added Best-first Search algorithm configuration for chaser's pathfinding (but might still rather unstable)
- Added configuration to use two or three chasers
- Dijkstra's algorithm now becomes faster
- A* algorithm also optimized
- Added terrains (grass, swamp and ice) that slows/fastens the character (Xothex) and chasers that step on them
- Added a powerup that temporarily increases Xothex's speed

Version 1.2
- Fixed bugs for A* algorithm script that sometimes causes lags and fails on pathfinding
- Map now bigger
- Now there are two chasers and speed shift delay of the chasers increased

Version 1.1
- Added A* algorithm beside Dijkstra's algorithm for chaser's pathfinding
- Added configurations for algorithms
- Gameplay is: collect all items to open the portal


Credits
Vsio
Game Maker 8

Tentang algoritma Dijkstra, lihat di: http://prodig.forumotion.net/programming-f28/programming-dijkstra-s-algorithm-find-your-shortest-way-t84.htm
Back to top Go down
View user profile
 
[GM Minigame] AaaaA* Chasing Minigame
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
detective anime school :: game community :: game creation-
Jump to: